Great question!

I should have given more clarification in my previous post. The normal vector 
of the polygon I'm using is not the regular normal vector, but instead the 
vector produced by the CCW cross-product of the border vertices in the polygon. 
This ensures that I don't have that problem since the normal vector and the CCW 
vector do NOT have to be the same.
--

Christian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43852#43852





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