What happens is that the driver (or GPU) maps the points to screen space and then checks if the resulting poly is CW or CCW. That is slightly different than your version that currently relies on the normal vector. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
- [osg-users] Finding whether a geode was culled Christian Noon
- Re: [osg-users] Finding whether a geode was culled Christian Buchner
- Re: [osg-users] Finding whether a geode was culled Aurelien Albert
- Re: [osg-users] Finding whether a geode was cul... Christian Noon
- Re: [osg-users] Finding whether a geode was... Aurelien Albert
- Re: [osg-users] Finding whether a geode... Christian Noon
- Re: [osg-users] Finding whether a geode was... Kim Bale
- Re: [osg-users] Finding whether a geode was culled Christian Noon
- Re: [osg-users] Finding whether a geode was cul... Christian Buchner
- Re: [osg-users] Finding whether a geode was culled Christian Noon

