Hi Adrian,

I'd like to help if you think it possible. I'm going to finish my
second OSG book in a few days and then I'll have time to contribute to
the community again. I myself implements a TUIO binding and consider
to submit a new manipulator with it later, but I believe your work
will really shock others a lot and will be the best Xmax gift for
everyone. :-)

Wang Rui


2011/12/20 Adrian Egli OpenSceneGraph (3D) <[email protected]>:
> Hello all,
>
> Chrismas and i present this code.  Who can support me preparing this
> algorithm to integrate into the osg core lib.
>
> /adrian
>
>
> ---------- Forwarded message ----------
> From: Adrian Egli OpenSceneGraph (3D) <[email protected]>
> Date: 2011/10/16
> Subject: Ambient Occlusion Implementation 2 review
> To: [email protected], [email protected]
>
>
> Hi Robert,
>
> I am working hard on different projects as well as you do. A long time
> ago i wrote an ambient occlusion algorithm working with
> openscenegraph. May you can review it and may we can once this
> algorithm integrate into OSG core library. I though i could public the
> source and document in GPU PRO but they doesnt like this fast approach
> do of politics i guess, or may this stuff is really as slow as the
> told me. As i dont get the time to rewrite it for a 2nd conference,
> book, etc. may we could improve the idea and integrate it deeply into
> the core library of openscenegraph and we can but a reference on the
> osg webpage (open source publication) , what do you think?
>
> Please download an have a look into the windows bin32 files and exe.
>
> http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar
>
>
> regards
> adrian
>
> --
> ********************************************
> Adrian Egli
>
>
> --
> ********************************************
> Adrian Egli
>
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>
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