Adrian, Can you clarify the situation here? You have working code but you can't release it? You want to re-implement the algorithm under a different license?
Glenn Waldron / @glennwaldron On Tue, Dec 20, 2011 at 5:10 AM, Adrian Egli OpenSceneGraph (3D) < [email protected]> wrote: > Hello all, > > Chrismas and i present this code. Who can support me preparing this > algorithm to integrate into the osg core lib. > > /adrian > > > ---------- Forwarded message ---------- > From: Adrian Egli OpenSceneGraph (3D) <[email protected]> > Date: 2011/10/16 > Subject: Ambient Occlusion Implementation 2 review > To: [email protected], [email protected] > > > Hi Robert, > > I am working hard on different projects as well as you do. A long time > ago i wrote an ambient occlusion algorithm working with > openscenegraph. May you can review it and may we can once this > algorithm integrate into OSG core library. I though i could public the > source and document in GPU PRO but they doesnt like this fast approach > do of politics i guess, or may this stuff is really as slow as the > told me. As i dont get the time to rewrite it for a 2nd conference, > book, etc. may we could improve the idea and integrate it deeply into > the core library of openscenegraph and we can but a reference on the > osg webpage (open source publication) , what do you think? > > Please download an have a look into the windows bin32 files and exe. > > > http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar > > > regards > adrian > > -- > ******************************************** > Adrian Egli > > > -- > ******************************************** > Adrian Egli > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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