Hi all, The pdf can be publish on OSG web page if you like. I really like to contribute such nice implementations, but unfortunately i don't have enough spare time to work on. I hope the community can help me making the stuff robust and fast :-) The biggest idea is the math in the implementation, solving a linear equation. Any comments makes me happier :-)
adrian 2011/12/21 Wang Rui <[email protected]>: > Hi Adrian, > > I'd like to help if you think it possible. I'm going to finish my > second OSG book in a few days and then I'll have time to contribute to > the community again. I myself implements a TUIO binding and consider > to submit a new manipulator with it later, but I believe your work > will really shock others a lot and will be the best Xmax gift for > everyone. :-) > > Wang Rui > > > 2011/12/20 Adrian Egli OpenSceneGraph (3D) <[email protected]>: >> Hello all, >> >> Chrismas and i present this code. Who can support me preparing this >> algorithm to integrate into the osg core lib. >> >> /adrian >> >> >> ---------- Forwarded message ---------- >> From: Adrian Egli OpenSceneGraph (3D) <[email protected]> >> Date: 2011/10/16 >> Subject: Ambient Occlusion Implementation 2 review >> To: [email protected], [email protected] >> >> >> Hi Robert, >> >> I am working hard on different projects as well as you do. A long time >> ago i wrote an ambient occlusion algorithm working with >> openscenegraph. May you can review it and may we can once this >> algorithm integrate into OSG core library. I though i could public the >> source and document in GPU PRO but they doesnt like this fast approach >> do of politics i guess, or may this stuff is really as slow as the >> told me. As i dont get the time to rewrite it for a 2nd conference, >> book, etc. may we could improve the idea and integrate it deeply into >> the core library of openscenegraph and we can but a reference on the >> osg webpage (open source publication) , what do you think? >> >> Please download an have a look into the windows bin32 files and exe. >> >> http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar >> >> >> regards >> adrian >> >> -- >> ******************************************** >> Adrian Egli >> >> >> -- >> ******************************************** >> Adrian Egli >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ******************************************** Adrian Egli _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

