Hi all,

The pdf can be publish on OSG web page if you like. I really like to
contribute such nice implementations, but unfortunately i don't have
enough spare time to work on. I hope the community can help me making
the stuff robust and fast :-) The biggest idea is the math in the
implementation, solving a linear equation. Any comments makes me
happier :-)

adrian

2011/12/21 Wang Rui <[email protected]>:
> Hi Adrian,
>
> I'd like to help if you think it possible. I'm going to finish my
> second OSG book in a few days and then I'll have time to contribute to
> the community again. I myself implements a TUIO binding and consider
> to submit a new manipulator with it later, but I believe your work
> will really shock others a lot and will be the best Xmax gift for
> everyone. :-)
>
> Wang Rui
>
>
> 2011/12/20 Adrian Egli OpenSceneGraph (3D) <[email protected]>:
>> Hello all,
>>
>> Chrismas and i present this code.  Who can support me preparing this
>> algorithm to integrate into the osg core lib.
>>
>> /adrian
>>
>>
>> ---------- Forwarded message ----------
>> From: Adrian Egli OpenSceneGraph (3D) <[email protected]>
>> Date: 2011/10/16
>> Subject: Ambient Occlusion Implementation 2 review
>> To: [email protected], [email protected]
>>
>>
>> Hi Robert,
>>
>> I am working hard on different projects as well as you do. A long time
>> ago i wrote an ambient occlusion algorithm working with
>> openscenegraph. May you can review it and may we can once this
>> algorithm integrate into OSG core library. I though i could public the
>> source and document in GPU PRO but they doesnt like this fast approach
>> do of politics i guess, or may this stuff is really as slow as the
>> told me. As i dont get the time to rewrite it for a 2nd conference,
>> book, etc. may we could improve the idea and integrate it deeply into
>> the core library of openscenegraph and we can but a reference on the
>> osg webpage (open source publication) , what do you think?
>>
>> Please download an have a look into the windows bin32 files and exe.
>>
>> http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar
>>
>>
>> regards
>> adrian
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



-- 
********************************************
Adrian Egli
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to