Hi all, The posted code is LGPL released. Well once the whole stuff gets integrated into OSG core, then all of the ssao stuff gets LGPL. May we have to rewrite the code for best fitting into osg core, but dont worry about licence. As i am the author of the SSAO idea and stuff, i can release it without any restriction.
Only one wish i have: Lets mention me as the author of this spline based ssao :-) adrian 2011/12/21 Adrian Egli OpenSceneGraph (3D) <[email protected]>: > Hi Glenn, > > Oh thank you to mention that, it was my fault. Well i attach here the > whole source code i have, the current one. > I hope this will help you and the others. > > /adrian > > > 2011/12/21 Glenn Waldron <[email protected]>: >> Adrian, >> >> Sorry -- I was asking because ffssao.cpp is empty; it just says "source code >> of the cubic spline-based AO not released" >> >> Glenn Waldron / @glennwaldron >> >> >> >> On Wed, Dec 21, 2011 at 10:18 AM, Adrian Egli OpenSceneGraph (3D) >> <[email protected]> wrote: >>> >>> Hello Glenn, >>> >>> The attached code is working, you can build it or just test on win32 >>> with the build attached code. The only problem is, that the working >>> code is only tested with NVidia GPUs and i am not sure that the way i >>> implement the idea is OSG standard. What i am looking for is: >>> - review with respect to correctness ( coding standard ) >>> - review with respect to performance >>> - and so on >>> >>> The whole project can be used as OSG (LGPL) licence , i am the author >>> of the the whole stuff. My we should append the PDF close to the >>> project, otherwise further users, authors dont really understand why >>> and how the SSAO stuff is working. The whole project should deeply be >>> intergrate into osg core with max performance and so on. >>> >>> I hope the request gets more clear now. if you have any questions >>> please re-contact me >>> >>> /adrian >>> >>> >>> 2011/12/21 Glenn Waldron <[email protected]>: >>> > Adrian, >>> > >>> > Can you clarify the situation here? You have working code but you can't >>> > release it? You want to re-implement the algorithm under a different >>> > license? >>> > >>> > Glenn Waldron / @glennwaldron >>> > >>> > >>> > On Tue, Dec 20, 2011 at 5:10 AM, Adrian Egli OpenSceneGraph (3D) >>> > <[email protected]> wrote: >>> >> >>> >> Hello all, >>> >> >>> >> Chrismas and i present this code. Who can support me preparing this >>> >> algorithm to integrate into the osg core lib. >>> >> >>> >> /adrian >>> >> >>> >> >>> >> ---------- Forwarded message ---------- >>> >> From: Adrian Egli OpenSceneGraph (3D) <[email protected]> >>> >> Date: 2011/10/16 >>> >> Subject: Ambient Occlusion Implementation 2 review >>> >> To: [email protected], [email protected] >>> >> >>> >> >>> >> Hi Robert, >>> >> >>> >> I am working hard on different projects as well as you do. A long time >>> >> ago i wrote an ambient occlusion algorithm working with >>> >> openscenegraph. May you can review it and may we can once this >>> >> algorithm integrate into OSG core library. I though i could public the >>> >> source and document in GPU PRO but they doesnt like this fast approach >>> >> do of politics i guess, or may this stuff is really as slow as the >>> >> told me. As i dont get the time to rewrite it for a 2nd conference, >>> >> book, etc. may we could improve the idea and integrate it deeply into >>> >> the core library of openscenegraph and we can but a reference on the >>> >> osg webpage (open source publication) , what do you think? >>> >> >>> >> Please download an have a look into the windows bin32 files and exe. >>> >> >>> >> >>> >> >>> >> http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar >>> >> >>> >> >>> >> regards >>> >> adrian >>> >> >>> >> -- >>> >> ******************************************** >>> >> Adrian Egli >>> >> >>> >> >>> >> -- >>> >> ******************************************** >>> >> Adrian Egli >>> >> >>> >> _______________________________________________ >>> >> osg-users mailing list >>> >> [email protected] >>> >> >>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >>> > >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > [email protected] >>> > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> >>> >>> >>> -- >>> ******************************************** >>> Adrian Egli >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > ******************************************** > Adrian Egli -- ******************************************** Adrian Egli _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

