Hello Glenn,

The attached code is working, you can build it or just test on win32
with the build attached code. The only problem is, that the working
code is only tested with NVidia GPUs and i am not sure that the way i
implement the idea is OSG standard. What i am looking for is:
- review with respect to correctness ( coding standard )
- review with respect to performance
- and so on

The whole project can be used as OSG (LGPL) licence , i am the author
of the the whole stuff. My we should append the PDF close to the
project, otherwise further users, authors dont really understand why
and how the SSAO stuff is working. The whole project should deeply be
intergrate into osg core with max performance and so on.

I hope the request gets more clear now. if you have any questions
please re-contact me

/adrian


2011/12/21 Glenn Waldron <[email protected]>:
> Adrian,
>
> Can you clarify the situation here? You have working code but you can't
> release it? You want to re-implement the algorithm under a different
> license?
>
> Glenn Waldron / @glennwaldron
>
>
> On Tue, Dec 20, 2011 at 5:10 AM, Adrian Egli OpenSceneGraph (3D)
> <[email protected]> wrote:
>>
>> Hello all,
>>
>> Chrismas and i present this code.  Who can support me preparing this
>> algorithm to integrate into the osg core lib.
>>
>> /adrian
>>
>>
>> ---------- Forwarded message ----------
>> From: Adrian Egli OpenSceneGraph (3D) <[email protected]>
>> Date: 2011/10/16
>> Subject: Ambient Occlusion Implementation 2 review
>> To: [email protected], [email protected]
>>
>>
>> Hi Robert,
>>
>> I am working hard on different projects as well as you do. A long time
>> ago i wrote an ambient occlusion algorithm working with
>> openscenegraph. May you can review it and may we can once this
>> algorithm integrate into OSG core library. I though i could public the
>> source and document in GPU PRO but they doesnt like this fast approach
>> do of politics i guess, or may this stuff is really as slow as the
>> told me. As i dont get the time to rewrite it for a 2nd conference,
>> book, etc. may we could improve the idea and integrate it deeply into
>> the core library of openscenegraph and we can but a reference on the
>> osg webpage (open source publication) , what do you think?
>>
>> Please download an have a look into the windows bin32 files and exe.
>>
>>
>> http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar
>>
>>
>> regards
>> adrian
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>> _______________________________________________
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>>
>
>
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-- 
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