Thanks Robert. I'm not sure what you mean with your second suggestion. I don't understand how a vertex has a texture associated with it, and not a triangle?
In my simple view of trying to color facets of the surface, my understanding is that a texture would have to be applied to a specific facet? This would also mean there is no color interpolation from vertex to vertex? Considering shared vertex reduction only, I can't see that the solution from my function can be improved, but I am not sure if, for example, many triangle strips is more efficient for rendering? (Compared to a list of single triangles.) I don't think so, though. Strips are surely just a way of storage reduction. Kind regards Kevin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44787#44787 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

