Hi, Kevin

Are you really need mesh?
You can store data in image and draw just one quad textured with this image. 
Update data in image according to your input data -> draw quad, repeat.
I think you can reuse some your code for mesh generation to create (point 
coordinates in image) -> (polar coords) pairs to easily access data in image

Cheers.

12.01.2012, 20:38, "Kevin Williams" <[email protected]>:
> Hi,
>
> This may seem like overkill: using OSG for rendering a 2D polar surface plot, 
> but I have plans for other things, so please bear with me!
>
> Basically, what I need to do is mesh a disk, and quite rapidly update the 
> color along the radials (rho, constant theta's) in proportion to incoming 
> instrument measurement data - basically a radar display.
>
> Because I don't see a way to collect a set of node indices along each of my 
> defined radials on which I can set the color if I use the Delaunay mesher, I 
> wrote a quick triangle mesher today. (It generates triangle vertex indices 
> and coordinates, and eliminates shared vertices, but I can keep track of all 
> the vertices along each radial.)
>
> I plan to create a TriangleMesh using this routine.
>
> My question is, is there an elegant way of handling this problem in OSG? As a 
> new user there is a good chance I'm missing the obvious. :)
>
> Kind regards
>
> Kevin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=44779#44779
>
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