Hi, Kevin Are you really need mesh? You can store data in image and draw just one quad textured with this image. Update data in image according to your input data -> draw quad, repeat. I think you can reuse some your code for mesh generation to create (point coordinates in image) -> (polar coords) pairs to easily access data in image
Cheers. 12.01.2012, 20:38, "Kevin Williams" <[email protected]>: > Hi, > > This may seem like overkill: using OSG for rendering a 2D polar surface plot, > but I have plans for other things, so please bear with me! > > Basically, what I need to do is mesh a disk, and quite rapidly update the > color along the radials (rho, constant theta's) in proportion to incoming > instrument measurement data - basically a radar display. > > Because I don't see a way to collect a set of node indices along each of my > defined radials on which I can set the color if I use the Delaunay mesher, I > wrote a quick triangle mesher today. (It generates triangle vertex indices > and coordinates, and eliminates shared vertices, but I can keep track of all > the vertices along each radial.) > > I plan to create a TriangleMesh using this routine. > > My question is, is there an elegant way of handling this problem in OSG? As a > new user there is a good chance I'm missing the obvious. :) > > Kind regards > > Kevin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44779#44779 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

