I like the proposed texture solution instead of a mesh. Thanks! I will do some work based on that. Need to read up on using textures.
I got my first idea working today, but of course there are a lot of triangles that result... It would really need some level-of-detail rules to make it work well. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44811#44811 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

