Hi Robert, I've try with :
p_camera->attach(osg::Camera::COLOR_BUFFER, p_renderTextureColor, 0, 0, false, 2, 2); p_camera->attach(osg::Camera::DEPTH_BUFFER, p_renderTextureDepth, 0, 0, false, 2, 2); and 0 for "sampleBuffers" and "samples" on the traits, but the problem is still there. (My video card is a Quadro FX 4800) Is there anything else to configure ? What is the difference between the parameters "sampleBuffers" and "samples" ? Thanks, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45033#45033 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

