Hi Robert,

I've try with :

p_camera->attach(osg::Camera::COLOR_BUFFER, p_renderTextureColor, 0, 0, false, 
2, 2); 
p_camera->attach(osg::Camera::DEPTH_BUFFER, p_renderTextureDepth, 0, 0, false, 
2, 2); 

and 0 for "sampleBuffers" and "samples" on the traits, but the problem is still 
there.

(My video card is a Quadro FX 4800)

Is there anything else to configure ?

What is the difference between the parameters "sampleBuffers" and "samples" ?

Thanks,
Aurelien

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