Hi

About 3rd point - i think fixed pipeline opengl lighting may screw that.

26.01.2012, 20:32, "Aurelien Albert" <[email protected]>:
> Hi,
>
> I solved my problem, but I don't really understand how.
>
> What I did :
>
> 1. attach the same depth buffer FBO to all cameras
> 2. configure multisamples only on the first camera color buffer attachment
> 3. always use a shader program to render post processing, even if there is no 
> post processing
>
> Point 1 : I really don't understand what difference it makes
>
> Point 2 : I use a color buffer shared between 2 cameras, it seems I can only 
> configure multisamples for the firs one
>
> Point 3 : really strange : if I render the textured quad to screen whitout 
> any shader, all screen become darker when the camera is very close to an 
> object
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=45047#45047
>
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