Hi,

I solved my problem, but I don't really understand how.

What I did :

1. attach the same depth buffer FBO to all cameras
2. configure multisamples only on the first camera color buffer attachment
3. always use a shader program to render post processing, even if there is no 
post processing

Point 1 : I really don't understand what difference it makes

Point 2 : I use a color buffer shared between 2 cameras, it seems I can only 
configure multisamples for the firs one

Point 3 : really strange : if I render the textured quad to screen whitout any 
shader, all screen become darker when the camera is very close to an object



Cheers,
Aurelien

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http://forum.openscenegraph.org/viewtopic.php?p=45047#45047





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