Hi, I solved my problem, but I don't really understand how.
What I did : 1. attach the same depth buffer FBO to all cameras 2. configure multisamples only on the first camera color buffer attachment 3. always use a shader program to render post processing, even if there is no post processing Point 1 : I really don't understand what difference it makes Point 2 : I use a color buffer shared between 2 cameras, it seems I can only configure multisamples for the firs one Point 3 : really strange : if I render the textured quad to screen whitout any shader, all screen become darker when the camera is very close to an object Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45047#45047 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

