I'm still investigating on it, and it's really weird : the depth buffer seems to be drawn over the color buffer : when I come close to my model, the image because darker...
This doesn't appear with FRAME_BUFFER render target. Is that possible ? I saw some messages on the forum about implicit attachment... is there any link with my problem ? My full render graph is below (the problem seems to be in the post process camera) : Code: - Main camera (color / depth render to FBO) | |--- main scene | |--- Post process camera (render a quad using main camera color texture to a new FBO) | | | |-- Quad | |--- No post process camera (color / depth render to FBO, color FBO is shared with post process camera, depth FBO is shared with main camera) | | | |-- Objects without post processing | | |--- Render to screen camera (render a quad to screen using post process camera color texture) | | | |-- Quad Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45040#45040 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

