I found that an osg::Switch object will still have all its children run through the cull traversal. So we migrated away from osg::Switch to conditionally display thousands of child nodes.
Node masks could be a better solution for what you are trying to achieve. This will at least get rid of the bad cull performance. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

