We had 10000 children in an osg::Switch, all osgText::Text objects (which themselves were children of a PositionAttitudeTransform object). Nearly all of them were disabled in the parent osg::Switch.
The culling pass would take forever (especially noticeable in debug builds of the software). Besides this observation, these osg::Text objects had huge runtime memory requirements, so we had to refactor the code so that we dynamically add these objects to the scene graph as needed. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

