I'm using colors just because it seemed like a simple approach and because all the colors of everything in my scene are replaced wholesale by lookup tables so there's no need to keep any color data once it's been swapped in the shaders. I was also wary of using generic attributes after reading the bottom of this page:
http://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php Just seemed like more trouble than it was worth. But I'm really just learning OpenGL and osg so it could be that using a generic vertex attribute is the way to go. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46057#46057 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

