Thanks for the info guys.  I'll have to think about the best way forward a bit. 
 I'm still hesitant to add generic vertex attributes just because it seems like 
it would add to a given node's memory usage and since I don't use the node's 
color values for anything other than lookup table purposes I might as well 
store stuff in those colors since everything I draw is going to have to have 
memory allocated for colors no matter what.  I would also like to think that 
the code I'm writing will always be used on newer GeForce cards, I don't think 
that I can know that for certain as it would ultimately be distributed to some 
not-so-powerful computers to run on.

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