Hi all,

First of all, this is NOT a joke on April Fool's Day. :-)

I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help of Dr.
Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent
Bourdier, and Chris Hanson. Also many thanks to Robert Osfield and the
whole OSG community!

Exactly 100 recipes are introduced in this book (some may not appear in any
of the pages because of the page count limitation, please refer to the
source code repo). You should be familiar with the basic concepts of the
OpenSceneGraph API before reading this book as it includes some advanced
techniques like a initial deferred shading implementation, quick
integration with physics engines, and so on. There are totally 9 chapters
focusing on different fields, including the installation, nodes,
geometries, camera manipulating, animations, effects, terrain building,
data management, GUI integration, and a bonus chapter which is removed from
the book content because of the too high page count but added as a free
sample chapter on the Packt website.

You can buy the book at the Packt Publishing website:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book

and/or Amazon.co.uk:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X

The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes

Cheers,

Wang Rui
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