Hi Christian,

Thanks for the support.

2012/4/5 Christian Buchner <[email protected]>
>
> Here is some nitpicking. Spelling errors like "phone shader" (should
> be phong) or "salve" instead of "slave". So it appears spell checking
> was mostly automated, and not thoroughly checked by human
> proofreading.
>

In fact we have a text editor from the Packt team. Unfortunately he is not
a 3D programming expert so maybe he just think 'phone shader' is a kind
of telecommunication method. :-) I hope those spell mistakes won't affect
your reading and you can at any time send those bugs to the Packt feedback
center, I think.


>
> Also what really bugs me is that the interesting GLSL shader code is
> often abbreviated with "// Please find details in the source code".
> For some examples the shaders are at the heart of what is presented
> (e.g. bump mapping technique), so this is a little annoying.
>
>
The most annoying thing is the page limitation. I even have to delete a
total chapter because the book itself is limited to 400 pages at most.
These annoying comments are also to reduce the page count. Sorry for
bringing the troubles.

Thanks,

Wang Rui
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to