Hi Christian, Thanks for the support.
2012/4/5 Christian Buchner <[email protected]> > > Here is some nitpicking. Spelling errors like "phone shader" (should > be phong) or "salve" instead of "slave". So it appears spell checking > was mostly automated, and not thoroughly checked by human > proofreading. > In fact we have a text editor from the Packt team. Unfortunately he is not a 3D programming expert so maybe he just think 'phone shader' is a kind of telecommunication method. :-) I hope those spell mistakes won't affect your reading and you can at any time send those bugs to the Packt feedback center, I think. > > Also what really bugs me is that the interesting GLSL shader code is > often abbreviated with "// Please find details in the source code". > For some examples the shaders are at the heart of what is presented > (e.g. bump mapping technique), so this is a little annoying. > > The most annoying thing is the page limitation. I even have to delete a total chapter because the book itself is limited to 400 pages at most. These annoying comments are also to reduce the page count. Sorry for bringing the troubles. Thanks, Wang Rui
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