Wang,

 

Just wanted to let you know that I had pre-ordered the cookbook through
Amazon, and got it on the day it published - very nicely done.  It's
already proved useful in couple of cases.

 

Thanks!

Brandon

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Wang
Rui
Sent: Sunday, April 01, 2012 1:40 AM
To: OpenSceneGraph Users
Subject: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

 

Hi all,

 

First of all, this is NOT a joke on April Fool's Day. :-)

 

I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help of
Dr. Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer,
Vincent Bourdier, and Chris Hanson. Also many thanks to Robert Osfield
and the whole OSG community!

 

Exactly 100 recipes are introduced in this book (some may not appear in
any of the pages because of the page count limitation, please refer to
the source code repo). You should be familiar with the basic concepts of
the OpenSceneGraph API before reading this book as it includes some
advanced techniques like a initial deferred shading implementation,
quick integration with physics engines, and so on. There are totally 9
chapters focusing on different fields, including the installation,
nodes, geometries, camera manipulating, animations, effects, terrain
building, data management, GUI integration, and a bonus chapter which is
removed from the book content because of the too high page count but
added as a free sample chapter on the Packt website.

 

You can buy the book at the Packt Publishing website:

http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-usin
g-api-cookbook/book 

 

and/or Amazon.co.uk:

http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X

 

The source code can be downloaded freely at:

https://github.com/xarray/osgRecipes

 

Cheers,

 

Wang Rui

 

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