> I'm glad to announce the publication of the book OpenSceneGraph 3.0
> Cookbook

Overall I like the book. And interestingly, the examples are not
scaring me away with their complexity.

Here is some nitpicking. Spelling errors like "phone shader" (should
be phong) or "salve" instead of "slave". So it appears spell checking
was mostly automated, and not thoroughly checked by human
proofreading.

Also what really bugs me is that the interesting GLSL shader code is
often abbreviated with "// Please find details in the source code".
For some examples the shaders are at the heart of what is presented
(e.g. bump mapping technique), so this is a little annoying.

Excellent book overall. I am glad to have it.

Christian
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