Hi, preordered it and it did arrive just yesterday.
First of all: Great book that covers a lot of stuff frequently asked
here on the list.
Thank you and keep on with this!
cheers
Sebastian
Hi all,
First of all, this is NOT a joke on April Fool's Day. :-)
I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help
of Dr. Qian Xuelei. Thanks to my technique reviewers: Torben
Dannhauer, Vincent Bourdier, and Chris Hanson. Also many thanks to
Robert Osfield and the whole OSG community!
Exactly 100 recipes are introduced in this book (some may not appear
in any of the pages because of the page count limitation, please refer
to the source code repo). You should be familiar with the basic
concepts of the OpenSceneGraph API before reading this book as it
includes some advanced techniques like a initial deferred shading
implementation, quick integration with physics engines, and so on.
There are totally 9 chapters focusing on different fields, including
the installation, nodes, geometries, camera manipulating, animations,
effects, terrain building, data management, GUI integration, and a
bonus chapter which is removed from the book content because of the
too high page count but added as a free sample chapter on the Packt
website.
You can buy the book at the Packt Publishing website:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book
and/or Amazon.co.uk <http://Amazon.co.uk>:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X
The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes
Cheers,
Wang Rui
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