Hi osg::Camera have methods to tweak lod scale (setLODScale(float val), check osg::CullSettings class reference), so you can tweak your shadow camera
Cheers, Sergey. 02.04.2012, 16:12, "Frederic Bouvier" <[email protected]>: > Hi, > > FlightGear now includes a deferred renderer that produce shadows. As the > lighting is done from a Gbuffer in a fullscreen quad render, I can't (correct > me if I'm wrong) use osgShadow. > > So in my implementation, I render the geometry of the whole scenegraph to a > depth texture using an orthographic projection in the direction of the light. > The view matrix sets the sun position at 10000m from a position ahead of the > viewer. But when the viewer is near an object that has a LOD node that has a > range of 0 - 9000m, the model is not renderer in the shadow map and the > viewer doesn't see a shadow. > > So the question : is there special code in osgShadow that address this kind > of situation : a LOD range for the viewer unsuitable for the light source ? > > I tried to override the LOD::traverse method in a specific cull visitor that > calls Group::traverse instead, but I was said it is a bad thing, and I can > understand it breaks PagedLOD and any descendant too. > > Regards, > -Fred > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

