Hi Robert, > On 2 April 2012 14:21, Frederic Bouvier <[email protected]> wrote: >> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ? >> Or does it inherit the viewpoint of the master camera ? > >The OSG inherits state/settings from parents, there isn't any sibling >inheritance.
One more thing: it happens that I implement cascaded shadow map with a single shadow map and 4 cascades. My scenegraph is like this : master camera => slave shadow camera (hold an fbo on a S x S depth texture) => cascade1 : child camera, viewport (S/2 x S/2 @ 0, 0) => cascade2 : child camera, viewport (S/2 x S/2 @ 0, S/2) => cascade3 : child camera, viewport (S/2 x S/2 @ S/2, 0) => cascade4 : child camera, viewport (S/2 x S/2 @ S/2, S/2) I want to know if the inherited viewpoint is propagated to the cascade camera if I set the reference frame of the main shadow camera and the 4 cascades to ABSOLUTE_RF_INHERIT_VIEWPOINT Regards, -Fred _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

