Hi Martin I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 32 bit and osggeometryshader work fine.
As I am a little bit paranoiac with the crappy VS developpement tools : Have you restart Windows and/or VS after NVidia driver update ? Have you rebuild OSG since your last SVN update or just do a 'build' ? Are you sure to use good osg dll ? HTH David Callu 2012/4/2 Martin Naylor <martinnay...@virginmedia.com> > Hello all, > I have been just doing some testing of OSG (latest from the SVN). > Whilst executing osggeomertyshaders I am getting a crash: > > CALL STACK: > > msvcp90d.dll!std::_Debug_message(const wchar_t * > message=0x000007fee9bb9b68, const wchar_t * file=0x000007fee9bb9bb0, > unsigned int line=779) Line 24 C++ > osg92-osgd.dll!std::vector<int,std::allocator<int> > >::operator[](unsigned __int64 _Pos=0) Line 780 C++ > > > osg92-osgd.dll!osg::Program::PerContextProgram::linkProgram(osg::State & > state={...}) Line 784 + 0xf bytes C++ > osg92-osgd.dll!osg::Program::compileGLObjects(osg::State & > state={...}) Line 233 C++ > osg92-osgd.dll!osg::StateSet::compileGLObjects(osg::State & > state={...}) Line 1335 C++ > osg92-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::StateSet & > stateset={...}) Line 114 C++ > > > LOCALS: > > + end (3452816845,<Bad Ptr>) > std::_Tree<std::_Tmap_traits<unsigned > int,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const > ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,0> > >::iterator > + it (3452816845,<Bad Ptr>) > std::_Tree<std::_Tmap_traits<unsigned > int,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::less<unsigned int>,std::allocator<std::pair<unsigned int const > ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,0> > >::iterator > bufferIndex [0]() std::vector<int,std::allocator<int> > > > bufferIndexToUniformIndices [14757395258967641292]() > std::map<int,std::vector<int,std::allocator<int> > >,std::less<int>,std::allocator<std::pair<int const > ,std::vector<int,std::allocator<int> > > > > > activeAtomicCounterBuffers 3435973836 unsigned > int > uniformIndex [0]() std::vector<unsigned > int,std::allocator<unsigned int> > > + this 0x0000000002838be0 {_program=0x00000000027f8540 > _extensions={...} _glProgramHandle=4 ...} > osg::Program::PerContextProgram * const > > Sorry for the garbage! I am using Windows VS 2008 as my compliler :) > Unfortunately I have updated my Nvidia drivers to the latest a few days ago > so I am unsure if it's a driver or the later openGL4.2 stuff that has been > introduced in OSG just recently having review the logs of program.cpp ? > > Regards > > Martin Naylor > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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