Hi Torben,
it looks like it is something in the shaders part or driver related.
I cannot test remotely at present, due to shaders not working via RDP.
The shader one's I tested osgforest  crashed with the same error last night.
It crashes in the vector header file template for VS2008, I hate that
template stuff! :)
Maybe your mobile drivers won't support the newer shader stuff(opengl 4.2?),
hence why you don't see the error there.
I will role my Osg back to before all these changes after trying the below
to see if I still get the error, roll back my drivers etc and let you know
how I get on...
Although rolling back drivers may just mask the error as it won't have
support for gl4.2(guessing here), I am not up to speed the newer GL
changes..
Let you know later...

Cheers

Martin

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Torben
Dannhauer
Sent: 04 April 2012 06:45
To: [email protected]
Subject: Re: [osg-users] problem with svn (atomic counter?)

Hi Martin,

interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10
Driver: OSG in 32 bit and in 64 bit has the error)

My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161

Please verify that your error occurs in all aplications using (and therefor
compiling) shaders. If you runf your apps from console and
OSG_NOTIFY_LEVEL=DEBUG, you should see the last step before shutting down
the app is the shader compilation.

I copied my compiled OSG onto my laptop with older Nvidia mobile graphics,
there it runs fine. I thought my primary build machine ist screwed up and
decided to reinstall the machine from scratch (not done yet). But now I read
your error which seems to be exactly my own one, so it may by a true error.

Any thoughts?

Best regards,
Torben

... 

Thank you!

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46786#46786





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