Hi Martin,

interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10 
Driver: OSG in 32 bit and in 64 bit has the error)

My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161

Please verify that your error occurs in all aplications using (and therefor 
compiling) shaders. If you runf your apps from console and 
OSG_NOTIFY_LEVEL=DEBUG, you should see the last step before shutting down the 
app is the shader compilation.

I copied my compiled OSG onto my laptop with older Nvidia mobile graphics, 
there it runs fine. I thought my primary build machine ist screwed up and 
decided to reinstall the machine from scratch (not done yet). But now I read 
your error which seems to be exactly my own one, so it may by a true error.

Any thoughts?

Best regards,
Torben

... 

Thank you!

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46786#46786





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to