Hi David,

All sorted thanks, stupid VS2008.

Deleted my build and rechecked out from SVN/Cmake and it works great....

I will get on with some more tests...

 

Cheers

 

Martin

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of David Callu
Sent: 03 April 2012 01:53
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)

 

Hi Martin

I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 
32 bit
and osggeometryshader work fine.

As I am a little bit paranoiac with the crappy VS developpement tools : 

Have you restart Windows and/or VS after NVidia driver update ?
Have you rebuild OSG since your last SVN update or just do a 'build' ?
Are you sure to use good osg dll ?

 

HTH

David Callu

2012/4/2 Martin Naylor <[email protected]>

Hello all,
I have been just doing some testing of OSG (latest from the SVN).
Whilst executing osggeomertyshaders I am getting a crash:

CALL STACK:

       msvcp90d.dll!std::_Debug_message(const wchar_t *
message=0x000007fee9bb9b68, const wchar_t * file=0x000007fee9bb9bb0,
unsigned int line=779)  Line 24 C++
       osg92-osgd.dll!std::vector<int,std::allocator<int>
>::operator[](unsigned __int64 _Pos=0)  Line 780        C++
>
osg92-osgd.dll!osg::Program::PerContextProgram::linkProgram(osg::State &
state={...})  Line 784 + 0xf bytes      C++
       osg92-osgd.dll!osg::Program::compileGLObjects(osg::State &
state={...})  Line 233  C++
       osg92-osgd.dll!osg::StateSet::compileGLObjects(osg::State &
state={...})  Line 1335 C++
       osg92-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::StateSet &
stateset={...})  Line 114       C++


LOCALS:

+               end     (3452816845,<Bad Ptr>)
std::_Tree<std::_Tmap_traits<unsigned
int,std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::less<unsigned int>,std::allocator<std::pair<unsigned int const
,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,0>
>::iterator
+               it      (3452816845,<Bad Ptr>)
std::_Tree<std::_Tmap_traits<unsigned
int,std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::less<unsigned int>,std::allocator<std::pair<unsigned int const
,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,0>
>::iterator
               bufferIndex     [0]()   std::vector<int,std::allocator<int>
>
               bufferIndexToUniformIndices     [14757395258967641292]()
std::map<int,std::vector<int,std::allocator<int>
>,std::less<int>,std::allocator<std::pair<int const
,std::vector<int,std::allocator<int> > > > >
               activeAtomicCounterBuffers      3435973836        unsigned int
               uniformIndex    [0]()   std::vector<unsigned
int,std::allocator<unsigned int> >
+               this    0x0000000002838be0 {_program=0x00000000027f8540
_extensions={...} _glProgramHandle=4 ...}
osg::Program::PerContextProgram * const

Sorry for the garbage! I am using Windows VS 2008 as my compliler :)
Unfortunately I have updated my Nvidia drivers to the latest a few days ago
so I am unsure if it's a driver or the later openGL4.2 stuff that has been
introduced in OSG just recently having review the logs of program.cpp ?

Regards

Martin Naylor



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