Hi all,
Just shoved the change through submissions...

Thanks again both for the persistence on this one...

Martin


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ulrich
Hertlein
Sent: 05 April 2012 11:05
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with svn (atomic counter?)

Hi David,

On 5/04/12 18:18 , David Callu wrote:
> Thanks for the fix,
> Can you post it on osg-submission list ?

Sure, I can do that, but maybe somebody who can actually reproduce the
problem is more suited?

Otherwise I would just submit this:

>     <code>
>     if (!atomicCounterMap.empty() &&
_extensions->isShaderAtomicCounterSupported()) {
>        std::vector<GLint> bufferIndex( atomicCounterMap.size(), 0 );
>        std::vector<GLuint> uniformIndex;
>     </code>

Cheers,
/ulrich
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