Hi all, Just shoved the change through submissions... Thanks again both for the persistence on this one...
Martin -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ulrich Hertlein Sent: 05 April 2012 11:05 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi David, On 5/04/12 18:18 , David Callu wrote: > Thanks for the fix, > Can you post it on osg-submission list ? Sure, I can do that, but maybe somebody who can actually reproduce the problem is more suited? Otherwise I would just submit this: > <code> > if (!atomicCounterMap.empty() && _extensions->isShaderAtomicCounterSupported()) { > std::vector<GLint> bufferIndex( atomicCounterMap.size(), 0 ); > std::vector<GLuint> uniformIndex; > </code> Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

