Hi David,
On 5/04/12 18:18 , David Callu wrote:
> Thanks for the fix,
> Can you post it on osg-submission list ?
Sure, I can do that, but maybe somebody who can actually reproduce the problem
is more suited?
Otherwise I would just submit this:
> <code>
> if (!atomicCounterMap.empty() &&
> _extensions->isShaderAtomicCounterSupported()) {
> std::vector<GLint> bufferIndex( atomicCounterMap.size(), 0 );
> std::vector<GLuint> uniformIndex;
> </code>
Cheers,
/ulrich
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