Hi David,

On 5/04/12 18:18 , David Callu wrote:
> Thanks for the fix,
> Can you post it on osg-submission list ?

Sure, I can do that, but maybe somebody who can actually reproduce the problem 
is more suited?

Otherwise I would just submit this:

>     <code>
>     if (!atomicCounterMap.empty() && 
> _extensions->isShaderAtomicCounterSupported()) {
>        std::vector<GLint> bufferIndex( atomicCounterMap.size(), 0 );
>        std::vector<GLuint> uniformIndex;
>     </code>

Cheers,
/ulrich
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to