Hi guys So I've caught up on what's been going on, I'm liking the new template being used on www.openscenegraph.com
I've had a bash at publishing an article http://www.openscenegraph.com/index.php/documentation/platform-specifics/ios/23-configuring-cmake-for-ios I'll finish it up as soon as I can download a fresh svn trunk but openscenegraph.org is down and I don't know the svn url. (On a side note there's no section on the new site for the source control/svn url) Once I get a trunk I'll step through a few build configs for iOS to confirm everything is working as the document states and maybe grab a few screen shots. I also wanted to get peoples opinions on the break down I'm aiming for for getting started section. For iOS at least I was thinking -How to configure CMake for iOS/Generating an iOS XCode Project -Building the libraries for iOS and linking to own project (what ones are really needed + the static macro stuff) -Setting up an OSG view in an iOS application (maybe cover some stuff about assets) I guess then all platforms can share a "Get the code" page, then move to platform specific CMake page. What do you guys think? Cheers Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47404#47404 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

