Hi guys

So I've caught up on what's been going on, I'm liking the new template being 
used on www.openscenegraph.com

I've had a bash at publishing an article

http://www.openscenegraph.com/index.php/documentation/platform-specifics/ios/23-configuring-cmake-for-ios

I'll finish it up as soon as I can download a fresh svn trunk but 
openscenegraph.org is down and I don't know the svn url. (On a side note 
there's no section on the new site for the source control/svn url)

Once I get a trunk I'll step through a few build configs for iOS to confirm 
everything is working as the document states and maybe grab a few screen shots.

I also wanted to get peoples opinions on the break down I'm aiming for for 
getting started section. For iOS at least I was thinking

-How to configure CMake for iOS/Generating an iOS XCode Project

-Building the libraries for iOS and linking to own project (what ones are 
really needed + the static macro stuff)

-Setting up an OSG view in an iOS application (maybe cover some stuff about 
assets)


I guess then all platforms can share a  "Get the code" page, then move to 
platform specific CMake page.

What do you guys think?

Cheers
Tom

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47404#47404





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to