Hi Clement,

On 4 May 2012 08:46,  <clement....@csiro.au> wrote:
> Hi Robert,
>
>    Sorry, I just saw your reply.  Is TransferFunctionProperty used for 
> defined colour map?
>
>        osg::ref_ptr<osg::TransferFunction1D> transferFunction = new 
> osg::TransferFunction1D;
>        transferFunction->setColor(0.0, osg::Vec4(1.0,0.0,0.0,0.0));
>        transferFunction->setColor(0.5, osg::Vec4(1.0,1.0,0.0,0.5));
>        transferFunction->setColor(1.0, osg::Vec4(0.0,0.0,1.0,1.0));
>
>        transferFunction->assign(transferFunction->getColorMap());
>        osg::ref_ptr<osgVolume::TransferFunctionProperty> tfp = new 
> osgVolume::TransferFunctionProperty(transferFunction.get());
>
>        osg::ref_ptr<osgVolume::CompositeProperty> cp = new 
> osgVolume::CompositeProperty;
>        layer->addProperty(cp.get());
>        cp->addProperty(tfp.get());
>
>
>   If I don't use TransferFunctionProperty, I guess osg will use default 
> colour map.  Then I no need to create another colour map.  Is that correct?

If you don't use a TransferFunctionProperty then the intensity or
colours coming from the Texture3D (sourced from the
osgVolume::ImageLayer) will be used directly, there isn't any default
colour map.


>   For example, the size of my volume cube is 100 * 100 * 50.  If I show the 
> first layer (100 * 100 * 1), the colour from the back view is more brightness 
> than from the front view.  I am not understand why it is related to 
> TransferFunctionProperty. The colour brightness is affected by adjusting the 
> SampleDensityProperty value.

If your data is undersampled then it won't be as bright as it would be
if the ray casting take sufficient samples to properly map your
volume.

>   I have more question about performance.  If the image is showed the first 
> layer, the performance is the same as showing all layers (100 * 100 * 50).  
> Is any possible way to increase the rendering speeding when only first layer 
> is shown?  Many thanks.

When you say layer, do you simply mean a slice of an 3D osg:Image?  In
osgVolume the Layer class represent as whole 3D image.

Robert.
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