Hi Pau,

On 22 May 2012 15:02, Pau Estalella <[email protected]> wrote:
> after setting UseVertexAttributeAliasing parameter the surfaces that don't 
> use any shaders are broken now - textures are not applied to them anymore. Is 
> there a way to both use new style variable binding and at the same time not 
> to break stuff designed for fixed function pipeline?

The vertex attribute aliasing is a feature designed for complete
shader based scene graphs.  Potentially you could play games with
toggling the feature on/off via draw callbacks it'd be awkward though.

Could you explain why you want to mix and match?

Robert.
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