Hi Pau, On 22 May 2012 15:02, Pau Estalella <[email protected]> wrote: > after setting UseVertexAttributeAliasing parameter the surfaces that don't > use any shaders are broken now - textures are not applied to them anymore. Is > there a way to both use new style variable binding and at the same time not > to break stuff designed for fixed function pipeline?
The vertex attribute aliasing is a feature designed for complete shader based scene graphs. Potentially you could play games with toggling the feature on/off via draw callbacks it'd be awkward though. Could you explain why you want to mix and match? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

