Hi Pau,

On 23 May 2012 08:31, Pau Estalella <[email protected]> wrote:
> I was hoping to be able tu use OSG functionalities like text labels, realtime 
> stats or 3ds model  loading without having to write and apply shaders to all 
> of them. Shaders which have to be custom tailored to the ways of OSG (tex 
> unit numbering, illumination models, etc)
> At the same time, I need to use my own shaders for my own needs.

You don't need to enable the alias of the vertex arrays if you are
using shaders, it's only for cases where OpenGL provides no built-ins
for vertex array data such as when using OpenGL ES 2 or the core
profile of OpenGL 3.x+.  See the osgshaders and other shader related
examples.

Robert.
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