Hi Robert,

I was hoping to be able tu use OSG functionalities like text labels, realtime 
stats or 3ds model  loading without having to write and apply shaders to all of 
them. Shaders which have to be custom tailored to the ways of OSG (tex unit 
numbering, illumination models, etc)
At the same time, I need to use my own shaders for my own needs. 

... 

Thank you!

Cheers,
Pau

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http://forum.openscenegraph.org/viewtopic.php?p=47817#47817





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