Hi Robert,

That's what I'm currently doing (ie using stack traces to try and
figure stuff out), but I was wondering why osg doesn't give me *any*
output at all. For instance, I'm apparently able to do a bunch of
stuff: Load an *.osg model, setup an animation path, create nodes,
etc, pretty much all of the scene setup goes fine up until I try to
create the viewer. Doesn't doing any of those things before the viewer
provide output when I've set the notify level to debug? I made sure I
compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
that flag was) to allow notifications.

On Thu, May 31, 2012 at 4:57 AM, Robert Osfield
<[email protected]> wrote:
> Hi Preet,
>
> The osg::notify system isn't related to handling of std exceptions
> except where some specific code might catch an exception and report
> the output to osg::notify.  This means that upping the notify level
> won't effect how exceptions are handled.
>
> The best thing to do is run a debugger and the look at the stack trace
> where the application crashes.
>
> Robert.
>
> On 31 May 2012 07:57, Preet <[email protected]> wrote:
>> Hiya,
>>
>> I'm trying to debug a std::bad_alloc() exception from osg that doesn't
>> product any other output. I can't set environment variables, so I
>> tried:
>> osg::setNotifyLevel(osg::DEBUG_INFO);
>>
>> This still doesn't give me any output. The system I'm on dumps stdout
>> and stderr to a log file in a specific directory and since Notify.cpp
>> dumps to both of those it seems like I should be seeing something, but
>> I'm not. However, I do get statements like "std::cout << "Hello" <<
>> std::endl" outputted as expected when used in my application (just not
>> from osg). Am I missing something obvious?
>>
>> Preet
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> _______________________________________________
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