Hi

You can set your own notify handler like this to check if you ever get messages 
from osg:

class NH : public osg::NotifyHandler
{
public:
        NH()
                : m_out("osg_log.txt")
        {
        }
        ~NH()
        {
                m_out.close();
        }
        void notify (osg::NotifySeverity severity, const char *message)
        {
                m_out << message;
        }
private:
        std::ofstream m_out;
};

osg::setNotifyHandler(new NH);

Cheers,
Sergey.

31.05.2012, 22:25, "Preet" <[email protected]>:
> Hi Robert,
>
> That's what I'm currently doing (ie using stack traces to try and
> figure stuff out), but I was wondering why osg doesn't give me *any*
> output at all. For instance, I'm apparently able to do a bunch of
> stuff: Load an *.osg model, setup an animation path, create nodes,
> etc, pretty much all of the scene setup goes fine up until I try to
> create the viewer. Doesn't doing any of those things before the viewer
> provide output when I've set the notify level to debug? I made sure I
> compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
> that flag was) to allow notifications.
>
> On Thu, May 31, 2012 at 4:57 AM, Robert Osfield
> <[email protected]> wrote:
>
>>  Hi Preet,
>>
>>  The osg::notify system isn't related to handling of std exceptions
>>  except where some specific code might catch an exception and report
>>  the output to osg::notify.  This means that upping the notify level
>>  won't effect how exceptions are handled.
>>
>>  The best thing to do is run a debugger and the look at the stack trace
>>  where the application crashes.
>>
>>  Robert.
>>
>>  On 31 May 2012 07:57, Preet <[email protected]> wrote:
>>>  Hiya,
>>>
>>>  I'm trying to debug a std::bad_alloc() exception from osg that doesn't
>>>  product any other output. I can't set environment variables, so I
>>>  tried:
>>>  osg::setNotifyLevel(osg::DEBUG_INFO);
>>>
>>>  This still doesn't give me any output. The system I'm on dumps stdout
>>>  and stderr to a log file in a specific directory and since Notify.cpp
>>>  dumps to both of those it seems like I should be seeing something, but
>>>  I'm not. However, I do get statements like "std::cout << "Hello" <<
>>>  std::endl" outputted as expected when used in my application (just not
>>>  from osg). Am I missing something obvious?
>>>
>>>  Preet
>>>  _______________________________________________
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>>>  [email protected]
>>>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>  _______________________________________________
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>
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