Thanks to all for the replies... I wasn't getting any output because of some unrelated linking errors. After fixing them, debugging is working as expected :)
On Fri, Jun 1, 2012 at 2:46 AM, Sergey Polischuk <[email protected]> wrote: > Hi > > You can set your own notify handler like this to check if you ever get > messages from osg: > > class NH : public osg::NotifyHandler > { > public: > NH() > : m_out("osg_log.txt") > { > } > ~NH() > { > m_out.close(); > } > void notify (osg::NotifySeverity severity, const char *message) > { > m_out << message; > } > private: > std::ofstream m_out; > }; > > osg::setNotifyHandler(new NH); > > Cheers, > Sergey. > > 31.05.2012, 22:25, "Preet" <[email protected]>: >> Hi Robert, >> >> That's what I'm currently doing (ie using stack traces to try and >> figure stuff out), but I was wondering why osg doesn't give me *any* >> output at all. For instance, I'm apparently able to do a bunch of >> stuff: Load an *.osg model, setup an animation path, create nodes, >> etc, pretty much all of the scene setup goes fine up until I try to >> create the viewer. Doesn't doing any of those things before the viewer >> provide output when I've set the notify level to debug? I made sure I >> compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for >> that flag was) to allow notifications. >> >> On Thu, May 31, 2012 at 4:57 AM, Robert Osfield >> <[email protected]> wrote: >> >>> Hi Preet, >>> >>> The osg::notify system isn't related to handling of std exceptions >>> except where some specific code might catch an exception and report >>> the output to osg::notify. This means that upping the notify level >>> won't effect how exceptions are handled. >>> >>> The best thing to do is run a debugger and the look at the stack trace >>> where the application crashes. >>> >>> Robert. >>> >>> On 31 May 2012 07:57, Preet <[email protected]> wrote: >>>> Hiya, >>>> >>>> I'm trying to debug a std::bad_alloc() exception from osg that doesn't >>>> product any other output. I can't set environment variables, so I >>>> tried: >>>> osg::setNotifyLevel(osg::DEBUG_INFO); >>>> >>>> This still doesn't give me any output. The system I'm on dumps stdout >>>> and stderr to a log file in a specific directory and since Notify.cpp >>>> dumps to both of those it seems like I should be seeing something, but >>>> I'm not. However, I do get statements like "std::cout << "Hello" << >>>> std::endl" outputted as expected when used in my application (just not >>>> from osg). Am I missing something obvious? >>>> >>>> Preet >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

