Hi,
Sure look into the example osganimationskinning 

Regards,
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com

On Jul 6, 2012, at 00:58 , Cedric Pinson wrote:

> Hi ,
> 
> First you need to understand how bone animations works, else you will not be 
> able to manipulate the character. 
> http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch 
> osgAnimation::Bone it's the node used to control part of the skeleton.
> 
> Cedric Pinson
> Provide OpenGL, WebGL services
> +33 659 598 614 - 
> http://cedricpinson.com - http://osgjs.org - http://sketchfab.com
> 
> On Jul 5, 2012, at 15:01 , Héctor Martínez wrote:
> 
>> Hi,
>>  
>> I am starting to play with animation in OSG. I would like to animate 
>> Nathan.osg model. The aim is to have control over the different parts of the 
>> body and get, for example, a rotating arm. I don’t know where to start. I 
>> have been trying to use DOFTransform, but I can’t convert any of the 
>> children to DOFTransform (I am getting NULL casting). I have also tried to 
>> create a child DOFTransform node and add the arm as a child but not working 
>> either.
>>  
>> Could someone give me some hints on where to concentrate? Tutorial, example 
>> or just the right classes to do it. Or maybe if it is not possible with that 
>> model, some clues about the right models to do that.
>>  
>> Thank you in advance.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
> _______________________________________________
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