Hi, Sure look into the example osganimationskinning Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com
On Jul 6, 2012, at 00:58 , Cedric Pinson wrote: > Hi , > > First you need to understand how bone animations works, else you will not be > able to manipulate the character. > http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch > osgAnimation::Bone it's the node used to control part of the skeleton. > > Cedric Pinson > Provide OpenGL, WebGL services > +33 659 598 614 - > http://cedricpinson.com - http://osgjs.org - http://sketchfab.com > > On Jul 5, 2012, at 15:01 , Héctor Martínez wrote: > >> Hi, >> >> I am starting to play with animation in OSG. I would like to animate >> Nathan.osg model. The aim is to have control over the different parts of the >> body and get, for example, a rotating arm. I don’t know where to start. I >> have been trying to use DOFTransform, but I can’t convert any of the >> children to DOFTransform (I am getting NULL casting). I have also tried to >> create a child DOFTransform node and add the arm as a child but not working >> either. >> >> Could someone give me some hints on where to concentrate? Tutorial, example >> or just the right classes to do it. Or maybe if it is not possible with that >> model, some clues about the right models to do that. >> >> Thank you in advance. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

