Hi, Am 24.07.12 13:29, schrieb Carlos Reig Matut: > In the viewer::realize method we can setup de OpenCL OpenGL shared context, > no? Any ideas to get the VBO identifier?
not sure if this is what you mean: your_vertex_buffer_object->getGLBufferObject(context_id)->getGLObjectID(); HTH, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

