Hi,
Am 24.07.12 13:29, schrieb Carlos Reig Matut:
> In the viewer::realize method we can setup de OpenCL OpenGL shared context,
> no? Any ideas to get the VBO identifier?

not sure if this is what you mean:

your_vertex_buffer_object->getGLBufferObject(context_id)->getGLObjectID();

HTH,

Stephan

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