Greetings. Has anyone actually managed to build the ExampleGLES1 sample for Android? If so, what magic incantations did you invoke to achieve that goal?
Following this tutorial, I have managed to get osgSceneGraph itself to build, but when I get the the point of attempting to build the sample and run ndk-build, I get compiler errors --- perfectly reasonable ones -- when compiling osgNative.cpp. There are several calls to env->GetStringUTFChars that pass the keyword 'false' when a pointer to a jboolean is expected. That's gonna result in a compiler error every time. If I edit the offending file and change false to NULL in all the right places, it compiles but i later end up with a slew of linker errors indicating undefined references to std::type_info::before(std::type_info const&) const I'm attempting this on Linux (openSUSE 12). Myself, I am mostly a Windows C++ developer. Any assistance, hints, or magic words would be greatly appreciated. Thank you! Jeff ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49317#49317 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org