On Tue, 2012-09-11 at 20:36 +0200, Janna Terde wrote: > Hi Jeremy, > > I can cull the RTT camera using its cull mask or node mask however I need to > know when should I do it. I would like to cull the camera when the node > representing the mirror (Geode) is culled so when it is outside of the > viewing frustum. This is what I am trying to do, I've tried to use > CullVisitor and isCulled function and also tried to construct the Polytope > from main camera but still did not get the correct behavior. :(
OH RIGHT. Good point, a kind of "chicken-and-egg" problem. :) Try this, and I'll try it to as soon as I can: create a CullCallback that calls isCullingActive(); if so, set NodeMask to something wonky. Attach the CullCallback to your Geode. (This is just from a cursory look at the API and from experience, I'll try it soon...) > So I am wondering if there is something I don't know since it seems to be > very common thing to do and should be simple to do. > > Cheers, > Janna > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49946#49946 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

