Hi, I think I got it to work using Polytope like this:
Code: osg::Polytope frustum; frustum.setToUnitFrustum(); frustum.transformProvidingInverse(mMainCamera->getViewMatrix() * mMainCamera->getProjectionMatrix() ); bool isNotCulled = frustum.contains(boundingBox); Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49950#49950 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

