On 10/27/2012 02:09 AM, Christoph Heindl wrote:
This sounds like a clever idea, but I have to keep exporting the mesh in mind. When exporting I think I should have the UV coordinates ready on the CPU. Is there a way to transmit the output of the shader (i.e vertex ST coordinates) back to the CPU?
You can do this with transform feedback. I'm not sure how good OSG's support for this feature is, though.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

