On Sat, Oct 27, 2012 at 2:01 AM, Christoph Heindl < [email protected]> wrote:
> > > On Fri, Oct 26, 2012 at 7:19 PM, Glenn Waldron <[email protected]> wrote: >> >> >> Another idea is to use a TextureArray (GL_EXT_texture_array). This >> removes the limit on the number of textures, but adds the constraint that >> they all must be the same size and that you need GL 2.0. >> > > What size are you referring to (size of foto/textor or size of vertex uv > coordiante array)? > The texture size. -gw
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