On Sat, Oct 27, 2012 at 2:01 AM, Christoph Heindl <
[email protected]> wrote:

>
>
> On Fri, Oct 26, 2012 at 7:19 PM, Glenn Waldron <[email protected]> wrote:
>>
>>
>> Another idea is to use a TextureArray (GL_EXT_texture_array). This
>> removes the limit on the number of textures, but adds the constraint that
>> they all must be the same size and that you need GL 2.0.
>>
>
> What size are you referring to (size of foto/textor or size of vertex uv
> coordiante array)?
>

The texture size. -gw
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