On Sat, Oct 27, 2012 at 2:13 AM, Jason Daly <[email protected]> wrote:
> On 10/26/2012 01:19 PM, Glenn Waldron wrote: > > From what I can tell, the main issue isn't the number of textures, it's > the number of varying parameters between the vertex and fragment shader. > If there are too many textures being applied at once (each with their own > set of texture coordinates), it may be possible to run out of these, > depending on what else is being interpolated between shader stages. > I could create a single texture from all fotos (by stitching them together if that helps). Then, however, it is unclear to me how to handle shading at using one texture and multiple UV/ST arrays.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

