On Fri, Oct 26, 2012 at 7:19 PM, Glenn Waldron <[email protected]> wrote:
>
>
> Another idea is to use a TextureArray (GL_EXT_texture_array). This removes
> the limit on the number of textures, but adds the constraint that they all
> must be the same size and that you need GL 2.0.
>

What size are you referring to (size of foto/textor or size of vertex uv
coordiante array)?

Best,
Christoph
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