On Fri, Oct 26, 2012 at 7:19 PM, Glenn Waldron <[email protected]> wrote: > > > Another idea is to use a TextureArray (GL_EXT_texture_array). This removes > the limit on the number of textures, but adds the constraint that they all > must be the same size and that you need GL 2.0. >
What size are you referring to (size of foto/textor or size of vertex uv coordiante array)? Best, Christoph
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