Hi, I have some models in my application that were provided to me in the .stl file format, that I converted into .osg format using osgconv. I was looking at the .osg file and I noticed it contained BIND_PER_PRIMITIVE for the normals. I read elsewhere on the forum that this mode should be avoided as it forces the app onto a slow path in OpenGL. I looked over the source code for the stl plugin and it looks like everything is imported as TRIANGLES. If this is the case, couldn't the normal vectors each be duplicated 3 times in order to use BIND_PER_VERTEX instead? If this works, would it be worthwhile for me to submit this change?
... Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51715#51715 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

