Hi Aurelien, The OpenSceneGraph Cookbook provides a simple Depth-of-Field example that implements post-processing work with multiple camera ndoes (not slaves). You may have a look at it at https://github.com/xarray/osgRecipes . FYI, It also includes an osgeffectcompositor example that provides an initial deferred shading solution for OSG developers.
Wang Rui 2013/1/2 Aurelien Albert <[email protected]> > Hi, > > I use differents custom RenderStages : as pre-renderstage for > pre-processing and as post-renderstage for post processing. > > These processing are executed using FBO render targets. > > Currently I'm doing that with slaves cameras, but : > - the "RenderStage" class is derived from the "RenderBin" class > - it is possible to register new RenderBins using the > "addRenderBinPrototype" method > > So I wonder if it is possible to create a new RenderStage prototype to > replace my slave cameras ? > > How to configure the rendertarget of these renderstages ? > > My goal here is to learn how to create / customize RenderStages and > RenderBins. > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51746#51746 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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